Devlog
- March 07, 2022 by Hunsa Studios1#Unity3d, #Unity, #Rigging, #Modeling, #Texturing, #Concept Art, #Blender, #3ds MaxOne of the design pillars was the golem, so we tried to endow it with lots of personality, as well as adapting it to the mechanic needs of the game. We wanted the golem to be special, due to its narra... Continue reading